server.properties is the main setting in all server cores. In this article you can find detailed information about the functions of this config.
spawn-protection
This setting allows you to set values to protect the spawn territory from the server. The territory starts from the coordinates x-0 z-0. According to the standard, the first 16 blocks in each direction are protected from breakage by any players.
max-tick-time
The maximum number of milliseconds that a single tick can take before the server's automatic timer stops the server itself.
It is recommended to change this value only for experienced users.
query.port
A port for getting additional information about the server through various services.
generator-settings
Settings for generating a flat world on the server.
sync-chunk-writes
Allows you to activate synchronous recording of chunks.
force-gamemode
If activated, all players will receive the standard game mode specified in the gamemode setting when logging on to the server.
allow-nether
Allows or disables the operation of the nether world (hell) on the server.
enforce-whitelist
When the function is enabled, the server will automatically restart the whitelist before each player's visit to search for new nicknames.
gamemode
Allows you to specify a standard game mode for all beginners on the server.
broadcast-console-to-ops
If the setting is enabled, all operators on the server will receive commands executed in the console.
enable-query
Activates the GameSpy4 service, which allows you to get information about the server. The port is configured for use in the query.port line.
player-idle-timeout
Allows you to specify the time after which inactive players will be automatically disconnected from the server. The default value is 0 (players will not be disabled for inactivity).
text-filtering-config
A setting that allows you to link a specific service to a server to automatically filter text in a chat and written books.
difficulty
Allows you to adjust the difficulty of the game on the server. It can take values:
peaceful — Peaceful game mode (no waste of hunger and hostile monsters).
easy — Easy game mode.
normal — Normal game mode.
hard — Challenging game mode.
broadcast-rcon-to-ops
When the function is enabled, the server will output commands executed in the RCON console to the server operators.
spawn-monsters
Responsible for the appearance of hostile mobs on the server.
op-permission-level
Allows you to change operator rights. It can take different values:
1 — Operators can break/put blocks inside the spawn area protection radius.
2 — Operators can use the commands /clear, /difficulty, /effect, /gamemode, /gamemode, /give, /tp, and also have the right to interact with command blocks.
3 — Operators can use the commands /ban, /deop, /kick, and /op.
4 — Operators can use the /stop command.
pvp
Adjusts the ability of players to attack each other. If the value is false, players will not be able to cause any harm to other users.
entity-broadcast-range-percentage
It can take values from 0 to 500. Allows you to change the rendering distance of the entity for players as a percentage. Higher values can lead to lower server performance.
snooper-enabled
Allows you to automatically send some server statistics to developers.
level-type
Defines the type of server world generation. It can take values:
В ванильной версии игры: DEFAULT — The standard one. FLAT — A flat world. LARGEBIOMES — Large biomes. AMPLIFIED — An expanded type of world.
If there are mods on the server, it can take different values, depending on the possibilities of modifications.
enable-status
By default, it is set to true. The server will be displayed in the online game menu as active. If the setting is turned off, the server will look turned off, but players will still be able to connect.
hardcore
Enables Hardcore mode on the server. After death, the player moves into Observer Mode.
enable-command-block
Allows you to use Command Blocks on the server.
network-compression-threshold
Activates automatic compression of user packages. It can take values:
-1 — disable compression. 0 — compress everything.
We recommend that you do not set the value below 64, and also do not exceed 1500.
max-players
Sets the maximum number of players on your server.
max-world-size
Allows you to set the boundary of the world in a certain radius, starting from the zero coordinate.
resource-pack-sha1
A special SHA-1 method for faster hashing of a resource package. It is indicated in hexadecimal form.
function-permission-level
Determines the level of access to the game's functions. This includes scripts of the function type.
rcon.port
The port for remote server management via RCON is specified.
server-port
This setting specifies the port in TCP and UDP protocols for accessing the game server. The default value is 25565.
debug
Позволяет активировать режим отладки на сервере.
server-ip
The IP address of the server that users will use to connect to the server. By default, nothing is specified, respectively, the address of the device on which the server is running will be used.
spawn-npcs
Allows NPCs to appear in villages on the server.
allow-flight
Allows players to use flight in Survival mode, carried out with the appropriate plug-in. For the most part, the setting is used to solve problems with players' auto-kick per flight.
level-name
Sets the name for the standard world folder on the server.
view-distance
The value affects the number of chunks that will sink around the players. This setting may affect server performance.
It can be specified from 3 to 15 chunks of drawing
resource-pack
The standard name for the server resource pack is specified. Upon logging in, players will be prompted to install a server set of resources.
For more information, Install the resource pack on the server.
spawn-animals
Responsible for the appearance of animals in the game world.
white-list
Enables the use of a standard Whitelist. The function allows you to add to the list only certain players who are allowed to play on the server.
rcon.password
In this line, you can specify the password for RCON access. Don't forget to check the activity of the enable-rcon function.
generate-structures
Responsible for the ability to generate structures in the world (villages, dungeons, etc.).
online-mode
Enables synchronization with Mojang servers. Only players with licensed Minecraft accounts will be able to be present on the server.
max-build-height
The maximum height on the server. The standard value is 256.
level-seed
The LED is specified for generating the world on the server. If nothing is specified in the value, the LED is randomly generated.
prevent-proxy-connections
If you enable this setting, all subsequent player connections via proxy will be prevented.
use-native-transport
Optimization of sending and receiving packages for Linux. It is recommended to leave it on!
enable-jmx-monitoring
Allows you to enable MBean (a function in Java that allows classes to provide some of their data from the outside) with the net.minecraft.server:type=Server
object and the averageTickTime
and tickTimes
attributes, which output the time spent processing 1 tick on the server in seconds (related to TPS).
motd
The description of the server is specified. The setting supports formatting and unicode input.
rate-limit
Sets a limit on requests for UUIDs and nicknames of players.
enable-rcon
Responsible for the operation of the RCON function on the server. The configuration is performed in the lines rcon.password and rcon.port.
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